INTERVIEW WITH ASHLY BURCH | I am Loving The Process of Creating My Own Life Experience
Every thought we think carries an energy that we emanate outwards and by doing that, attracting the equivalent vibration manifested into a physical form. We think about 70.000 thoughts a day, most of which we have been picking up by observing the world around us. By being aware of it, we become more sensitive about the emotions our thoughts evoke inside us, serving us as indicators whether our thoughts are supporting our innate well-being or not.
We are emotional beings creating our own life experiences, hence even our memories are mostly connected to how we felt at the time of recording them. Feeling our way through the process of everything we create, will bring us the most satisfying sensation and extraordinary results. Regardless of our desires or goals, what we want is to reach for the feeling of having it or experience it.
Artist Ashly Burch, who can be seen starring as Rachel on Apple TV+ comedy series Mythic Quest, says: “So, loving the process of creating is really all there is. And focusing on that, truthfully, tends to make the best work anyhow.”
In this inspiring interview with Ashly, you will enjoy learning a little bit more about herself personally and professionally. And you will also read some words of wisdom that might resonate with you.
- Please introduce yourself briefly. Who, in your own words, is Ashly Burch?
I’m an actor, writer, farming simulator enthusiast, and passable baker.
- Auditioning is part of almost every actor’s process, which can end up in rejection before getting a desirable role. How have auditions influenced your professional growth?
Auditions have forced some personal growth on my part, which I think in turn has fed my professional growth. I’ve learned over time to stop guessing what people want and just try to focus on delivering my interpretation of a character as best I can. I’ve also had to practice letting go – not fixating on outcomes, but making the process of auditioning the end in and of itself. If I book it, great – but the point is to enjoy the moment in the room, enjoy the opportunity to act, and then focus on the next thing once that moment is over.
- Over the years, you gave voice to many characters of mainstream and independent video games and TV series. The process of acting and doing voiceover acting seems to be different. How do both activities nourish and embrace each other?
Fundamentally, the foundation of both voice acting and on-camera acting is acting. So, however you practice your craft, that’s got to be the baseline. Any opportunity to act in either context feeds what comes next. But I think voice acting has really helped me slip into a character with very little external context. In voice acting, you rarely have other actors with you to feed off of, there are no costumes or sets – it’s you, a director, an engineer, and a microphone. So, I think that has benefited me a lot as I’ve transitioned into other forms of acting.
- On Apple TV+ comedy series Mythic Quest, you can be seen as Rachel, who is part of the video game developer’s team. How would you describe your emotional journey during the process of playing with becoming your character?
To be completely honest, I was nervous. I’ve done on-camera work before, but comparatively little – and never in the context of an ensemble TV show. So, I just really wanted to be able to keep up with the rest of our insanely talented cast. But everyone involved with the show is so brilliant and supportive that it didn’t take long for me to sink in and feel grounded and comfortable.
- Written by Charlie Day and Rob McElhenney (who stars in Mythic Quest as Ian) in addition to being Rachel, you also hold writing credits. What did you feel during your experience of contributing as a series’s writer?
It was a comedy masterclass. It was like trying to run in-step with ten Usain Bolts. Which was, at once, *bananas* intimidating and highly motivating. I can’t tell you how much I learned from that room.
- As you were connecting with your character, Rachel, have you discovered anything new about yourself?
Rachel is unabashedly herself, in all aspects of who she is. We make jokes in the show about her being annoying for that reason, but it’s something I actually aspire to and consistently work on.
- Beyond the context of the video game development studio, the narrative of the series explores human inter-relationships. How would you describe the dynamics between the entire team and Ian as its leader?
It’s a bit of a dysfunctional family dynamic, with Ian as the narcissistic father figure. That makes for lots of fun conflict, but fundamentally these people also care about each other. So, you see genuine pockets of sweetness and connection amidst the screaming and in-fighting.
- What is the most important relationship you could have with?
This is maybe the expected answer, but my most important relationship is with myself. If I don’t take care of that relationship, all of my other relationships suffer. I have to be stable and grounded in myself to do my best work and give the best of myself to the people in my life.
- Are you involved in any other project that you are passionate about right now?
I am, but unfortunately, I can’t talk about any of them at the moment! When they’re announced, you’re not going to be able to get me to shut up about them.
- How do your beliefs and care about yourself affect the unfolding of your existence?
When I’m in touch with the things I know are nourishing for me – mediation, therapy, friends, etc. – I feel like I generate more space for myself. And by that, I mean, rather than reacting automatically and anxiously to triggers or changes in my life, that space allows me to pause, think, and then choose how I respond. Which, for someone who used to panic at the drop of a hat, is massive.
- Are you involved in any charity organization or humanitarian causes you would like to mention?
- The spirit of The Hedonist Magazine is “The essence of joyful living.” How does joy affect the creative process in your own experience and, consequently, the final manifestation of your actions?
I’m coming to find, more and more, that the joy of the process is all there is. It’s very easy to get in your head and worry about the outcome or get tossed around by your ego. But ultimately, all of this is play. And it’s miraculous that we get to do it. Once it’s made and it’s out there, it (hopefully) becomes someone else’s joy. But you can’t control how other people feel or how they’ll receive your work. So, loving the process of creating is really all there is. And focusing on that, truthfully, tends to make the best work anyhow.
- Abraham-Hicks said, “You can be, do, and have what you want.” What is your opinion about this statement?
I love it, although I would add the caveat: as long as you don’t hurt other people in the process.